![]() Now, not only that plug-in does all that for us, it even gives us the possibility to adjust and fine-tune the shaders in Unreal, which is especially important for the visually tricky parts, such as the creation of the eyes and the hair. It used to be an enormous task in the Unreal material system. No more manual work with the shader assignment. It does the same with the skeleton system. It automatically assigns digital human shaders to the linked characters. ![]() The most difficult part became the easiest with the help of the “Character Creator & the iClone Auto Setup Plug-in”, which work in conjunction with Live Link Plug-in. We'll show you how to get started with SimReady USD assets, and present the tools and techniques required to develop and test these assets.Advantages of working on Live Link Plug-in ![]() SimReady assets are more than just 3D objects-they encompass accurate physical properties, behavior, and connected data streams built on Universal Scene Description (USD). NVIDIA is introducing a new class of 3D assets called "SimReady" assets-the building blocks of virtual worlds. Whether building digital twins or virtual worlds for training and testing autonomous vehicles or robots, 3D assets require many more technical properties, requiring a need to develop and adopt novel processes, techniques, and tools. Creating virtual worlds is hard, and today's existing universe of 3D assets is inadequate, representing just the visual representation of an object. The next wave of industries and AI requires us to build physically accurate virtual worlds indistinguishable from reality. ![]() ![]() Beau Perschall, Director, Omniverse Sim Data Ops, NVIDIA.Renato Gasoto, Robotics & AI Engineer, NVIDIA. ![]()
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